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The Thinking and Creativity That Goes Into Game Design

Teacher Reboot Camp

Part of the December 2019 STEM Resources Digital Calendar ! Students can design a game in any subject to assess their peers. When students design games they use a lot of creativity and critical thinking skills. Students must imagine and design worlds, characters, levels, sound effects, game elements, and more.

STEM 202
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Try SplashLearn for Summer Learning and Fall Success

The CoolCatTeacher

The advantages of this approach include: SplashLearn is multi-platform and works on iOS, Android, and Desktop and also allows students to swap between platforms while tracking performance. Parents have a dashboard to track progress. In-depth reports help parents know how their child is performing.

Learning 363
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Age of Learning’s Latest Is a $100 Million Educational Game

Edsurge

That’s roughly how much Age of Learning estimates it will have spent by the end of this year on “ Adventure Academy ,” a multiplayer online game to teach elementary- and middle-school age children subjects including math, social studies and language arts.

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Top 25 Sites/Apps of 2018

Technology Tidbits

Again, this years list sees a lot of tools for STEM that focuses on programming/coding. Dystopia 2153 - An innovative new site that teaches programming/coding through the use of game based learning and graphic novels. Edji - An innovative new site for annotating texts for collaborative learning.

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Top 50 Sites/Apps of 2015

Technology Tidbits

However, that does not mean there are not a lot of new items to look through, as sites/apps for programming/coding, Math/STEM, and Game Based Learning played a predominant role in this year's list. Sketch Nation - A great free site/app (iOS/Android) for creating games.

Android 28
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Merge Cube Mania in Middle School

The CoolCatTeacher

When you scan the cube with your mobile device — it will work with an iPhone, an iPad, and it works with Android, but you have to have the Merge Cube app on it. Her roots are as an elementary classroom teacher where she utilized technology as an integrated part of the learning environment. Those codes serve as a trigger.

iPad 192