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Robot Maker Wonder Workshop Raises a $20M Series B to Expand Internationally

Edsurge

The maker of Dash and Dot has raised a $20 million Series B round led by WI Harper Group and Idea Bulb Ventures with with participation from Learn Capital, Charles River Ventures, Madrona Venture Group and TCL. The company’s flagship products are two round blue robots aimed at introducing students six to 12 to computational thinking.

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PASCO Motion Sensor–A Must for Science Classes

Ask a Tech Teacher

Their products are wireless, Bluetooth- and/or USB-connectable, and their SPARKvue software runs on Mac and Windows platforms, Chromebooks, iPads, iPhones, and Android. the Ergobot to teach both Forces & Motion and Programming & Robotics. in a robotics and programming application (with PASCO’s ErgoBot).

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Christmas Tech Toy List

Tech Helpful

Teach your child how to code a robot. While you don't have to have a device with BIT to make them work having an android or iOS device to download the app takes your opportunities with EVO to the next level. Dash and Dot - Wonder Workshop makes robotics durable and cost effective for even the youngest child.

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CUE and Touchjet partner for STEAMpunk Mobile Labs

eSchool News

CUE , a nonprofit professional development organization for education technology, chose Touchjet , the first company to create a touch projector with a standalone Android operating system and a recent finalist of the 2016 Edison Awards for innovation, to help bring interactive technology to classrooms around the U.S.

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This Tech Tool Can Save Teachers 10 Minutes Per Class

Edsurge

Laurence’s College in Brisbane had just 50 minutes to write up a formative assessment on the representation of robots and artificial intelligence in the movies. Because Vivi works with any device or platform, Gunn’s students are free to use their Apple laptops, Chrome tablets or Android smartphones. I really needed a quick process.”

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Game Education: It’s in Their DNA – Guest Post from Courtney Pepe

EdTechTeacher

Recently, Osmo has included a new feature which allows the user to load in his or her own sets of vocabulary images, meaning that this game can be used to teach academic vocabulary in any subject area or with any age group with minimal prep time on the part of the teacher. Game #4 – Sphero the Robot. The faculty at the A.

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Technology Integration in a 21st Century Science Classroom

EdTechTeam

Students gather around the lab table helping one of the group members focus in on a specimen on a flat panel screen from a USB camera connected to the microscope. Another group of students is using a remote sensor that is strapped to a matchbox car traveling through banked turns and loops. Imagine this classroom scenario.