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And the top e-learning trends for 2016 are.

Neo LMS

First, mobile learning. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. It was the age where almost everyone owned a smartphone - whether it was Android, Apple or Windows Phone. Second, the introduction of gamification. Just to get things going, here’s a recap of 2015.

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Guest Post: A Revolution In Language Practice

EdTech4Beginners

The app incorporates 3 main values: Networking: advanced user matching based on their shared interests and personality tests; Guidance: Shiro the bot suggests conversation topics and recommended phrases to have more meaningful, productive conversations; Gamification approach: mini games and quizzes with other users. Please visit bilingua.io

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Top 100 Sites/Apps for Game Based Learning

Technology Tidbits

Gamification). This list is in alphabet order. ** mobile app Top 100 Sites/Apps for Game Based Learning ** 4 Dice: Fractions - A super fun iOS game that can be played on up to 5 devices as students hone their Fraction skills (i.e. One theme I have noticed is that the subject of Math uses the concept of Game Based Learning quite often.

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What?s New: New Tools for Schools

techlearning

CAROLINA BIOLOGICAL SUPPLY COMPANY BUILDING BLOCKS OF SCIENCE 3D ( www.carolina.com/help/pressreleases/2018/building-blocks-of-science-3d ) Carolina Biological Supply Company launched the new Building Blocks of Science 3D hands-on unit kits for students in grades K to 5. JIBO BE A MAKER APP ( www.jibo.com ) Jibo, Inc.

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