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50 Alternatives To Lecturing

TeachThought - Learn better.

Gamified learning (gamification). Self-guided MOOC. Traditional MOOC. Traditional Concept-Mapping (teacher-given strategy– “fishbone” cause-effect analysis , for example). Cross-curricular projects. Reciprocal Teaching. “Flipped-class” learning. Face-to-Face Driver blended learning.

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The Business of 'Ed-Tech Trends'

Hack Education

The report is always a big deal in technology circles – “a tech industry event in its own right,” as Wired’s Steven Levy put it in 2012 – and many publications and pundits dutifully cover Meeker’s observations, often adding very little analysis of their own.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

And they could be critical for baseline analysis of student skills and formative assessment. Argument Analysis : Students compare and evaluate two posts from a newspaper’s comment section. Homepage Analysis : Students identify advertisements on a news website. For more information. But wait, there’s more! .

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Education Technology and Data Insecurity

Hack Education

Always eager to associate itself with the latest tech craze, education technology embraced Pokémon Go with great gusto: “ Why Pokemon Go shows the future of learning gamification.” Teaching and learning are increasingly being measured and quantified to enable analysis of the relationship between inputs (e.g.,

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Hack Education Weekly News

Hack Education

” Online Education (The Once and Future “MOOC”). MOOCs, CAI, and now this. ” “Why Pokemon Go shows the future of learning gamification,” according to Education Dive. ” Via JSTOR : “The Bloody Results of Mexico ’s High-Stakes School Testing.”