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Learning Analytics 2018 – An updated perspective

IAD Learning

Learning analytics has been a hot topic for a while in the education industry. Not by chance, learning analytics and all its related technologies (measuring learning, artificial intelligence, adaptive learning, personalized learning, etc.) Let’s discuss these components one by one.

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HE Challenges: Fast changing digital teaching methods

Neo LMS

Naturally, technology plays a central role in scaling quality education supply to meet this demand. In the previous posts on this topic our examination found that technology can and does help when it comes to improving completion rates , reducing tuition costs and helping universities to bridge the revenue gap.

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Pearson CEO Fallon Talks Common Core, Rise of ‘Open’ Resources

Marketplace K-12

Pearson has been criticized for everything from its deployment of curriculum in districts’ 1-to-1 technology programs to the prominent role it plays in high-stakes testing. Technology is not a panacea, it’s just a tool, and its primary value is in enhancing the power of teaching to reach more people.

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The 100 Worst Ed-Tech Debacles of the Decade

Hack Education

For the past ten years, I have written a lengthy year-end series, documenting some of the dominant narratives and trends in education technology. The organization, which was founded in 1994, was best known for its annual Horizon Report, its list of predictions about the near-future of education technology. Um, they do.)

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Hack Education Weekly News

Hack Education

The Department of Education has released a “Higher Education Supplement to the National Education Technology Plan ,” just in the nick of time I guess. Via Zion Market Research : “ Massive Open Online Course Market : Global Industry Analysis, Size, Share, Growth, Trends, and Forecasts 2016-2024.” Is the New T.A.

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Hack Education Weekly News

Hack Education

” “Schools, Libraries Miss Out on Millions in E-Rate Funds,” according to EdTech Magazine – some $245 million for the 2014 fiscal year. GameEffective has raised $7 million from CE Ventures, Verint, 2B Angels, Shaked Ventures, and Lipman “to gamify employees’ sales and e-learning tasks.”