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The 100 Worst Ed-Tech Debacles of the Decade

Hack Education

“To Save Students Money, Colleges May Force a Switch to E-Textbooks,” The Chronicle of Higher Education reported in 2010. The story examined a proposed practice: “Colleges require students to pay a course-materials fee, which would be used to buy e-books for all of them (whatever text the professor recommends, just as in the old model).”

Pearson 145
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Hack Education Weekly News

Hack Education

Via Zion Market Research : “ Massive Open Online Course Market : Global Industry Analysis, Size, Share, Growth, Trends, and Forecasts 2016-2024.” “ The growth of online learning : How universities must adjust to the new norm” is sponsored content on Education Dive. ” Price tag for the report: $3599.

MOOC 40
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Hack Education Weekly News

Hack Education

” “Schools, Libraries Miss Out on Millions in E-Rate Funds,” according to EdTech Magazine – some $245 million for the 2014 fiscal year. GameEffective has raised $7 million from CE Ventures, Verint, 2B Angels, Shaked Ventures, and Lipman “to gamify employees’ sales and e-learning tasks.”