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5 Steps to Gamify Your Elementary Classroom

The CoolCatTeacher

Heather Marrs shares how to get started with gamifying your classroom From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter How could you take your whole elementary classroom year and gamify it? What if everything students learn could gain them XP (experience points?)

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Starting the Year with “All About Me” Activities

User Generated Education

To learn how to create bitmojis for your learners, see this post by Matt Miller, [link]. I start all my classes, both elementary school and college classes, with an emotional check in. They use either Adobe Spark or a Google Slide to create their own. Personalized Feelings Chart. Kahoot Selfie. Fake Instagram Account.

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7 Ways to Make Worksheets Engaging and Effective: The Ultimate Guide

The CoolCatTeacher

You're about to read a transcript that's been generated by the AI in Adobe Premiere Pro and then me. So there's all kinds of opportunities then to teach students how to coach someone in the answer. Help the coach know how to coach at the same time you're helping, helping both. So this is also from Kagan Cooperative Learning.

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Beginning the School Year with “Who I Am” Projects

User Generated Education

a program from a play, a scorecard, a trading card, a how-to book, directions for a favorite game) Any special letter or e-mail received Favorite song lyrics A diary or a journal Any special certificates or awards you’ve won A favorite dish recipe Any books that you love to read over and over. Make your Own Toss and Talk Ball.

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Teacher Recommended: 50 Favorite Classroom Apps

MindShift

“They are thinking about how to best integrate the innovation with content.” ” Rather than picking an app and trying to find a place for it in the classroom, Luhtala is hearing educators and their students describe what they want to do and then how they chose a tech tool to make that happen.

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