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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Adaptive Learning. Adaptive learning is a style of education where resources, activities, projects, and assignments are tailored to each student’s individual needs. Social Learning. Gamification. Mobile Learning.

Trends 397
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6 E-learning trends currently shaping up the industry

Neo LMS

The e-learning industry is constantly evolving. With new learning technologies and techniques always emerging and evolving, it can be hard for anyone involved in creating and delivering learning materials to keep up. E-learning trends come and go. Adaptive learning. Mobile learning.

Industry 274
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How an LMS can support a school’s edtech strategy

Neo LMS

Poor student data management makes it harder for educators to form a complete picture of each student’s learning progress and provide timely and personalized recommendations to boost student achievement. Education technology can assist schools in many aspects, but especially on the data management front. Anytime, anywhere learning.

LMS 369
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How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

With EdTech gaining ground, educational institutions, including schools and higher education institutions are increasingly leveraging the advances in technology to support their classrooms. At a time when learning is getting more personalized for each student, there is added pressure on teachers to deliver against the odds.

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How an LMS can supports a school’s edtech strategy

Neo LMS

Poor student data management makes it harder for educators to form a complete picture of each student’s learning progress and provide timely and personalized recommendations to boost student achievement. Education technology can assist schools in many aspects, but especially on the data management front. Anytime, anywhere learning.

LMS 195
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10 Steps to Create Interactive K12 Learning Modules

Kitaboo on EdTech

Gamify the Learning Experience Who doesn’t enjoy a good game? Gamification of the learning experience is a process by which you incorporate game-like elements into your learning module. These could include setting a point system, creating levels of learning, rewarding students for answering questions correctly and so on.

eBook 52
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The first goal was to create an environmental scan of the digital learning environment in higher education with a focus on adaptive technology. Secondary trends, found in only a few of the reviewed resources, included: blended learning, dashboards and learning analytics, virtual reality, and artificial intelligence.

Trends 206