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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. Audience engagement poses another conundrum.

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How an LMS can help teachers keep older students engaged

Neo LMS

An LMS that supports self-paced learning offers students some degree of agency over their own learning process, thus meeting the needs of both high achievers and those who simply need more time to understand a part of a lesson. Game-based learning. Read more: Why students love a game-based learning experience.

LMS 258
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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Adaptive Learning. Adaptive learning is a style of education where resources, activities, projects, and assignments are tailored to each student’s individual needs. Social Learning. Referred to as gamification, or game-based learning, this facet of eLearning attempts to make education fun!

Trends 397
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With Eyes on Asia, Kidaptive Raises $19.1M to Grow Its ‘Invisible’ Adaptive Learning Platform

Edsurge

Once known for a learning game, the Redwood City, Calif.-based based company now touts itself as a provider of adaptive-learning technologies for educational content providers. The company has refocused its business and research around what it calls its “Adaptive Learning Platform.” Back in the U.S.,

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Top e-learning trends to keep an eye on in 2020

Neo LMS

Game-based learning. Leveraging gamification and game-based learning is also not new; it’s probably one of the oldest trends actually. Educational institutions of all types and sizes are making use of gamification to create intangible incentives that drive successful learning results.

Trends 368
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. Delivering these models to a differentiated population of educators and learners requires an adaptive approach.

Trends 206
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Games-Based Learning Not Only Helps Students, but Teachers Too

Educator Innovator

Game designers are incorporating assessment tools into new learning games in ways that are useful for instructional decision-making, without overpowering teachers with irrelevant data. . Last fall, at Robinswood Middle School in Orlando, Florida, 65 students were learning about air pollution.