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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

While there is still work to do in closing the digital divide, access is becoming less of a limiting factor for game-based learning. Nearly all of these skills are required for jobs in a digital world with an increasingly distributed workforce. COVID has also accelerated funding for broadband in underserved neighborhoods.

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The 3 Biggest Remote Teaching Concerns We Need to Solve Now

Edsurge

Privacy and Student Data During these pressing circumstances, many educators are curating and sharing digital tools, strategies, and tips for remote teaching with their networks. Microsoft has developed new tools for accessibility, such as Immersive Reader which allows users to adjust how text is presented (e.g.,

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The 100 Worst Ed-Tech Debacles of the Decade

Hack Education

Without revenue the company will go away. Or the company will have to start charging for the software. Or it will raise a bunch of venture capital to support its “free” offering for a while, and then the company will get acquired and the product will go away. And “free” doesn’t last. Um, they do.)

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Hack Education Weekly News

Hack Education

the Virginia company at the heart of the operation.” Here’s the EdWeek headline: “ Company Exec. for Ed-Tech Company Testifies in Ala. ” Gee, good thing no one else in ed-tech is in the business of selling these sorts of connections between companies and politicians and schools! ” Ugh.