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Games-Based Learning Not Only Helps Students, but Teachers Too

Educator Innovator

Game designers are incorporating assessment tools into new learning games in ways that are useful for instructional decision-making, without overpowering teachers with irrelevant data. . Last fall, at Robinswood Middle School in Orlando, Florida, 65 students were learning about air pollution. Photos courtesy of GlassLab.

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Can US Higher Education Publishers Leverage a Subscription Model

Kitaboo on EdTech

Develop Adaptive Learning Platforms. The learning platform must be responsive and intuitive. Over the last few years, each publisher has built as well as acquired personalization and adaptive learning platforms and products such as McGraw-Hill’s LearnSmart and ALEKS, Cengage’s MindTap, and Pearson’s REVEL.

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Not Another Dashboard: K-12 Interoperability Efforts Aim to Inform (Not Just Report)

Edsurge

Can a student’s activity on Khan Academy offer any clues into why he or she did not do well on the problem-solving section of an online benchmark math assessment? Is the student an English language learner who does best with visual and verbal cues not included on the assessment? But it’s not as simple as pulling the data.

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Engrade users can access Knovation’s digital content

eSchool News

The companies will provide users of McGraw-Hill Education’s Engrade, a learning management and assessment platform for K-12 education, access to the Knovation Content Collection with more than 360,000 online learning resources, including videos, white papers, games, podcasts and articles using a single integrated search.

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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

CYPHER LEARNING NEO LMS ( www.cypherlearning.com ) CYPHER LEARNING announced the launch of the Windows app for its product NEO LMS. Users can also use the NEO advanced features such as automation, gamification, learning paths, and competency-based learning directly from the Windows App. exclusively through FuelEd.

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