How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

How K–12 Classrooms Can Benefit from Robotics. Cracking the K–12 connection code requires a new approach, one that combines active-learning pedagogy with robotics in the classroom to deliver an interactive, immersive learning experience. . The STEM Robots Revolution Hits K–12.

Top 5 new EdTech tools that you might use in your university

Neo LMS

Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”.

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Celebrating the 3rd anniversary of the NEO Blog

Neo LMS

From gamification to digital citizenship to PD for teachers to classroom robots and everything in between, the 102 posts that have been published on the NEO Blog in the last 12 months covered oh so many subjects related to education technology and e-learning for educational institutions.

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5 Resources to Gamify Student Writing

Ask a Tech Teacher

Educade gives you gamification resources for science, math, social studies, language arts, business, health and wellness, engineering, and more. This is your doorway to gamification. You’ll get access to 30+ games that teach skills in English language acquisition, science, and math.

How to Play: Models for Game-Based Learning #SXSWedu

EdTechSandyK

If you decide to crash the robot into the wall, it doesn''t break the game. Installed game on flash drives with executables to try and mitigate differences in access to technology. gamification sxswedu Notes from a panel session at SXSWedu 2013 [link] Teaching is a complex undertaking. Learning is a deep challenge. Schools are messy. How do we approach game development and what role does it have in learning? Play is fundamental to how we learn.

Inspiring Students: Bringing Awe Back to Learning

A Principal's Reflections

Some examples include augmented reality, virtual reality, open education resources (OER), adaptive tools, coding, drones/robotics, and gamification. We must seize on the gift that access to the real-time web provides to foster student learning anytime, anywhere, and with anyone.

7 Educational Transformations for Any Classroom

EdTechTeam

Many of these have been in place before, but with the latest updates in technology, and access to the world like never before, they are high priority to continue and to build upon. Walking into any store in August will remind you that it’s back to school time.

What’s New: New Tools for Schools

techlearning

COLLABORATE Space provides persistent space to store messages, documents, whiteboards, recordings, meeting minutes, or anything else exchanged on a specific topic or project during a call or meeting at anytime, and is accessible from any device, whether it be a mobile, desktop, or room appliance.

Three Career Paths for Educational Innovators—How to Get There and Where the Jobs Are

Edsurge

STEAM-based learning emphasizes both hands-on and digital experiences with engineering, art, game design, prototyping in makerspaces, authoring, robotics, and much more. Michael Matera, a 6th grade world history teacher in Milwaukee, used his expertise in gamification to write a top selling book, Explore Like a Pirate. I’m the gamification guy,' come talk to me. Michael Matera— 6th grade world history teacher with expertise in gamification and author of Explore Like a Pirate.

Highlights From a Year of Tracking Future Trends in Education

Edsurge

I was also surprised to see so little development in gaming and gamification within education this past year. Looking ahead to 2018, here are three predictions: First, we will probably see more work on the many ways automation (AI, robotics, etc.) Lastly, I forecast continued incremental growth of open educational resources (OER) and open access in scholarly publication.

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Dynamic Learning v. Static Learning (DO THIS, NOT THAT)

Shake Up Learning

Static, one-and-done activities prevent us from taking full advantage of the changes in learning–the digital tools at our disposal, access the global connections where the learning to take on a life of its own and becomes more dynamic. The post Dynamic Learning v.

Register for the Library 2.0 "Emerging Technology" Mini-Conference - Plus, Some Accepted Sessions Are Online!

The Learning Revolution Has Begun

Libraries can and should be the epicenter of exploring, building and promoting these emerging techs, assuring the better futures and opportunities they offer are accessible to everyone.

Announcing the Library 2.0 "Emerging Technology" Mini-Conference

The Learning Revolution Has Begun

Libraries can and should be the epicenter of exploring, building and promoting these emerging techs, assuring the better futures and opportunities they offer are accessible to everyone.

Next Week - The Library 2.0 "Emerging Technology" Mini-Conference - All Keynotes and Sessions Posted!

The Learning Revolution Has Begun

Libraries can and should be the epicenter of exploring, building and promoting these emerging techs, assuring the better futures and opportunities they offer are accessible to everyone.

WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

www.getalma.com ) Alma Technologies has announced it is allowing any SQL-based business intelligence tool, such as Tableau and Jaspersoft, to access data from its modern, student information system and learning management system. Software & Online ALMA TECHNOLOGIES, INC.

The Asian Money Fueling US Edtech Investments

Edsurge

The technologies built by these companies span a wide gamut of buzzwords (adaptive learning, artificial intelligence, gamification) but will be integrated with TAL’s online offerings. This approach, says Goldman Sachs’ Victor Hu, offers “an efficient, relatively inexpensive way for overseas investors to access the U.S. Sinovation also funds companies in other technology sectors including robotics and Big Data.) “ You Can’t Make Movies Without China.”

EdTech 101

2016 Global Education Conference - Final Day!

The Learning Revolution Has Begun

We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. Wednesday, November 16th, is the final day of our the seventh annual Global Education Conference.

Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I kicked things off with a survey of major technological developments in a very top level way, then dived into specific, currently used digital tools (the LMS, ePortfolios, video, robotics, big data, social media, 3d printing, etc.). The other spoke of access, public financing, inequalities.

The Business of 'Ed-Tech Trends'

Hack Education

Wonder Workshop (robotics) – $41 million. Robotics , with ~ $99 million in funding. “My kids have access to awesome things that, as a district, we could never afford,” teacher Nick Provenzano tells The NYT in justifying his relationship with a 3D printer company.

Learning Revolution Free PD - Michael Stephens Live Keynote - Follett Challenge - Digital Citizenship Week - K12 Online Starts

The Learning Revolution Has Begun

Close to 40 presentations in four different strands: Stories for Learning, Games and Gamification, Passion-Driven Learning and STEAM. Explore resources and tools – including robots, programming languages and computer-powered mechanical structures – you can use with students in grades K-5. The Webinars are free, but when you purchase the "Mattering IS the Agenda" toolkit you get exclusive access to the recordings.