Remove Accessibility Remove Gamification Remove MOOC Remove Video
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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

Massive Open Online Courses (MOOC). MOOC is not a new concept in the e-learning industry. It offers a large number of students access to study high-quality courses online through video streaming. Many prestigious universities such as Harvard offers MOOC at minimal or no cost. Gamification in the Learning Process.

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New Teachers Won’t Save Us

The Thinking Stick

Blogs, Tweets, Status Updates, images and videos. Are they studying new approaches to learning such as gamification and reverse instruction. Are they studying new and emerging learning theories like Connectivism that was written and has been around since 2005 and is the foundation to what MOOC s are based on.

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process. The 2016 learner is a digital native with far more technological resources at their disposal than ever before.

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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I kicked things off with a survey of major technological developments in a very top level way, then dived into specific, currently used digital tools (the LMS, ePortfolios, video, robotics, big data, social media, 3d printing, etc.). That meant open source software, open education resources, and open access in scholarly publication.

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Learning Revolution Free PD - Two Great Library Events - GlobalEdCon Deadline - UNC's Amazing World View

The Learning Revolution Has Begun

The themes are: Increasing Access and Discovery Opportunities; Emphasis on Mobile; Content Management and Technical Infrastructure; and Rethinking the Roles and Relationships of Librarians. It runs for 2 weeks (October 20-31) with video presentations uploaded daily Monday through Friday. What is Digital Leadership? with Eric Sheninger.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Stated simply, a flipped classroom is one where students are introduced to content at home through digital tools (usually video), and then practice it at school under the guidance of a teacher. Gamification. An acronym for Massively Open Online Course, a digital course that allows asynchronous access to content. Genius Hour. .”

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The Business of 'Ed-Tech Trends'

Hack Education

Kaltura (video) – $166.1 Or one could look at ed-tech companies that laid off staff: the coding bootcamp Galvanize , the analytics company Civitas Learning , the learning management system Schoology , MOOC provider Coursera , the education giant Pearson , for example. Age of Learning (educational apps) – $181.5

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