A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning.

New Teachers Won’t Save Us

The Thinking Stick

Are they studying new approaches to learning such as gamification and reverse instruction. Are they studying new and emerging learning theories like Connectivism that was written and has been around since 2005 and is the foundation to what MOOC s are based on.

Innovation In E-learning In The Last 10 Years

EdTech4Beginners

Massive Open Online Courses (MOOC). MOOC is not a new concept in the e-learning industry. It offers a large number of students access to study high-quality courses online through video streaming. Many prestigious universities such as Harvard offers MOOC at minimal or no cost. MOOC also offers group collaboration and feedback through online evaluation. Anyone can access these courses and there is no minimum qualification to take them.

MOOC 110

Disruptive technologies in Education industry

EdSense

Gamification. Minecraft, Mathletics are some of the popular gamification apps that are in use across many schools. From ancient gurukuls to blackboards to Virtual Reality headsets, the way education has been imparted has transformed drastically over the last few decades.

Next Week - The Library 2.0 "Emerging Technology" Mini-Conference - All Keynotes and Sessions Posted!

The Learning Revolution Has Begun

Libraries can and should be the epicenter of exploring, building and promoting these emerging techs, assuring the better futures and opportunities they offer are accessible to everyone. More information about the MOOC can be found on the iSchool website or the MOOC repository.

International ed tech and pedagogical projects: notes from INTED 2017

Bryan Alexander

Gaming: many examples of people using games for learning, or gamification for public good (public health, for one). MOOCs: simply present in the ed tech space, without the hype crash America experienced. This past week I attended the INTED conference in Valencia, Spain.

MOOC 57

Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I hoped to move on from there to what I called “approaches”, ways of using tech that didn’t depend on a specific platform – i.e., gaming and gamification, blended learning, distance learning, MOOCs, mobile, and digital literacy.

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Gamification. An acronym for Massively Open Online Course, a digital course that allows asynchronous access to content. Imagine a teacher is delivering “Content 1,” and each student or group of students are then accessing 1A, 1B, 1C.

Education Technology and the Year of Wishful Thinking

Hack Education

Pokemon Go : “Why Pokemon Go shows the future of learning gamification,” according to Education Dive at least. Or MOOCs even. ”) The claims that VR will expand access to education for everyone are dubious. This is part one of my annual review of the year in ed-tech.

Learning Revolution Free PD - Two Great Library Events - GlobalEdCon Deadline - UNC's Amazing World View

The Learning Revolution Has Begun

The themes are: Increasing Access and Discovery Opportunities; Emphasis on Mobile; Content Management and Technical Infrastructure; and Rethinking the Roles and Relationships of Librarians. The Learning Revolution Weekly Update October 29th, 2014 Teaching is not just a job.

Hack Education Weekly News

Hack Education

” Online Education (The Once and Future “MOOC”). John McKernan controlled a nonprofit foundation in Portland for years that critics say should not have had charitable tax status and may have been designed to help circumvent federal rules governing access to student aid programs. MOOCs, CAI, and now this. ” “Why Pokemon Go shows the future of learning gamification,” according to Education Dive. Education Politics.

Education Technology and Data Insecurity

Hack Education

Always eager to associate itself with the latest tech craze, education technology embraced Pokémon Go with great gusto: “ Why Pokemon Go shows the future of learning gamification.” Furthermore, at launch, Pokémon Go demanded users sign over a great deal of personal data and grant permissions to the app that, for a time , gave it access to a user’s entire Google account. This is part eight of my annual review of the year in ed-tech.

Data 62

The Business of 'Ed-Tech Trends'

Hack Education

Or one could look at ed-tech companies that laid off staff: the coding bootcamp Galvanize , the analytics company Civitas Learning , the learning management system Schoology , MOOC provider Coursera , the education giant Pearson , for example. “My kids have access to awesome things that, as a district, we could never afford,” teacher Nick Provenzano tells The NYT in justifying his relationship with a 3D printer company.