Remove Accessibility Remove Gamification Remove Mobility Remove Secondary
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Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

As educators, there are many new options opening up to us that will help improve our classrooms and make our professional development more accessible and available via our mobile devices. Furthermore, in May 2013, they obtained a certification in Gamification through Coursera Course Certificates.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. To those working in higher education, some of the trends presented by the team may not have come as a surprise.

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#savings: Can Social Media Nudge Teens into Smarter Money Choices?

MindShift

And, since 2014, the nonprofit has been piloting an app called Moneythink Mobile, to push these lessons beyond classroom walls, track their impact, and use “likes” and other social nudges to encourage better real-world money habits. Typically, several mentors split a class so each works with no more than five students.

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Reinventing The School Desk: Tip Tap Tap And The Internet of Things

Fractus Learning

Classrooms are embracing interactive whiteboards and mobile devices with enthusiasm. Although Interactive whiteboards, mobile learning, open content and learning management systems are proliferating within classrooms, when it comes to assessment processes, there is a fragmentation between how student data gets transferred seamlessly.

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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I hoped to move on from there to what I called “approaches”, ways of using tech that didn’t depend on a specific platform – i.e., gaming and gamification, blended learning, distance learning, MOOCs, mobile, and digital literacy. Discussion went in some interesting angles, such as secondary education.

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Learning Revolution Free PD - Google Online Summit This Weekend! - Gaming in Ed - Support Free PD

The Learning Revolution Has Begun

Registration for the event includes a year of CUE membership and access to all the recordings - sign up here. Thursday''s sessions will be delivered by teachers, librarians, game developers, and gamification fans - don''t miss out! Is your library mobile friendly? Gaming in Ed: September 15th - 18th. Read more here.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. Did you ever wonder how your own students might perform on those dozens of tasks? You can now find out.