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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. To those working in higher education, some of the trends presented by the team may not have come as a surprise.

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Leveling Up Language Learners’ 21st-Century Skills with Minecraft

Edsurge

How could a game featuring so little language drive this much language learning? In addition to the language generated by the students themselves in their projects, I found that a huge amount of English was being generated as students shared tips, accessed online guides and built a common understanding. IrvSpanish.

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Video for learning: Today and tomorrow

Learning with 'e's

Alternative modes Today, education has expanded beyond traditional learning spaces into distance education , blended learning, flipped classrooms , mobile learning, and online delivery through technologies such as MOOCs ( Massive Open Online Courses ). Insight, Available online at: [link] (Accessed 1 May, 2019).

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Learning Revolution Free PD - Google Summit - Student App Development - Maker Education - Reinventing Higher Ed

The Learning Revolution Has Begun

The Learning Revolution Project is joining forces with CUE to expand globally connective opportunities for educators this September by hosting the first ever Online Summit Featuring Google for Education. This conference will offer a variety of perspectives, from educators and game developers to researchers and administrators.

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?Meet Intel Education Accelerator’s Newest Cohort of EdTech Visionaries

Edsurge

This year’s cohort, whose products range from game-based learning to AI-generated flashcards, has a lot to be excited about. Based in Honolulu, Hawaii, Comprend.io The program announced that last year, participants like tutoring app company GotIt! prices on a by-school or company basis.

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The Trends and Challenges Shaping Technology Adoption In Schools

MindShift

Advancing Digital Equity and Scaling Innovation: Equal access to high-speed internet at home and at school remains a problem that educators can easily identify, but for which solutions are elusive. Educators see VR as a way to give students experiences that could promote empathy and expand access to novel locations.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Game-Based Learning. Learning through games (from physical to digital). The application of game-like “encouragement” mechanics to non-game entities. Put another way, it is making a game out of something that’s not. .” Mobile Learning. Gamification.