article thumbnail

How robotic gamification helped my elementary students love STEM

eSchool News

Educators have found a solution to this problem: gamification. Learning is more accessible because virtual robots do not require hardware, space, or other associated costs. This is especially the case for students in inner-city schools where technology is inevitably scarce due to systemic factors beyond the students’ control.

Robotics 127
article thumbnail

5 Tech tools every student should have

Neo LMS

But technology can be an incredibly useful educational tool for students of all ages, even young elementary-level learners. This article will look at the importance of having access to technology today and the top tech tools every student should have whether they are learning at home or in the classroom. .

Tools 342
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Top 5 new EdTech tools that you might use in your university

Neo LMS

Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”. They are patient and unbiased.

EdTech 347
article thumbnail

10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

Universal Design for Learning (UDL) ensures that lessons are accessible for every student. The What, Why, and How of Universal Design for Learning is a course that will help you make your online lessons and blended classrooms accessible to all learners. Student Achievement Through Gamification and Game-Based Learning.

Course 339
article thumbnail

Why your young students love e-learning

Neo LMS

You’re probably familiar with the notion of gamification — the use of gaming principles and mechanics in a non-game context, like learning. Gamification is all about data. 78% of elementary school students, 69% of middle school students, and 49% of high schoolers now use a tablet in their school life.

article thumbnail

5 ways to teach like a pirate

eSchool News

Incorporating elements of gamification, such as unlocking clues or prizes, enhances motivation and bolsters learning outcomes. For instance, digital photo activities like the alphabet photo book engage elementary students in identifying letters by capturing images around the school.

article thumbnail

64 predictions about edtech trends in 2024

eSchool News

Ten years ago, when we began building equitable, offline-first education technology for the 2/3 of the world who didn’t have internet access, many people told us to just wait and the gap would close naturally. 2024 will be a mix of states and districts spending their remaining funds while also looking to the future.

Trends 144