What is Gamification in Education? 6 Ways to Gamify Your Classroom

ViewSonic Education

As long as it’s not in the context of a certain horror film franchise, but rather in regards to gamification in education, then the answer is probably, “sure!” ” Take a moment to think about your experiences in education, either as a student or as a teacher. Not only is that understandable, but educational content creators want to harness that thought, merge it with modern edtech, and apply it to curriculums everywhere.

Citizen Science, Crowdsourcing, Gamification and Cryptocurrency, Oh My!

Doug Levin

For that reason, I am excited that this coming week the White House is set to shine a deserved light on one domain where the benefits of abundant access to powerful technology tools are most clear: citizen science. Coupled with the power of crowdsourcing , citizen science educates, engages, and empowers the public to apply their curiosity and talents to a wide range of real-world problems. The post Citizen Science, Crowdsourcing, Gamification and Cryptocurrency, Oh My!

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Gamification in Buncee: Unlock Buncee Rewards

Buncee

With this latest update, we’re bringing gamification to the learning experience! As you may already know, students and educators can earn and unlock Buncee Badges by accomplishing various activities.

STEM priorities: Computer science, funding, and gamification

eSchool News

STEM education is a focus once again, with a highlight on leveraging federal funds for STEM education, a look at gamification’s latest role in classroom design, and the latest news in computer science education. Read on for more: Here’s how to leverage federal funds for STEM education. How gamification is driving learning space design. Online petition urges computer science education funding.

Making Math Fun, Accessible, and Real-World Based

EmergingEdTech

Educational Games & Gamification Free Tools & Resources _ Miscellaneous Tools and TopicsMany students dread working with math and have trouble finding the fun in it. As a self-professed “math nerd,” I’m here to tell you that mathematics can be incredibly rewarding and fun when it’s done. Please click on the post title to continue reading the full post. Thanks (and thanks for subscribing)!].

Designing for accessibility in e-learning

Neo LMS

Completely healthy people and people with disabilities are equal in front of the law, they have equal access to education, they can follow any cultural norm they want, and so on, and so forth. Why e-learning accessibility matters: WCAG and Section 508. Even though the education system insists on keeping traditional (and sometimes obsolete) methods of instruction, change is imminent. WCAG stands for Web Content Accessibility Guidelines.

Educational Technology Trends to Look Out For in 2022

EdTech4Beginners

There’s no doubt that education technology or ‘EdTech’ is an important and fast-evolving entity in the digital age, and one that is having a dramatic impact on the quality of students’ learning. In the US alone, students experiencing more than 60 minutes per week of device use achieved higher academic results through 2020, while 81% of facilitators said that having access to EdTech improved outputs considerably during the same period. education edtech teaching trends

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Explore Like a Pirate: Classroom Games and Gamification

Fractus Learning

ASCD named him an Emerging Leader in 2015 for sharing his ideas for using accessible and gamified teaching methods as part of instruction. In late 2015, Matera published his experiences in the book Explore Like a Pirate : Gamification and Game-Inspired Course Design to Engage, Enrich, and Elevate Your Learners. This section also clears up some of the misconceptions that many educators still have about the process.

How to Get Teachers to Embrace Gamification

Graphite Blog

Gamification is a hot trend, but it’s more than that -- it’s tapping into students' interests in order to give them the opportunity to explore, problem-solve, and build social skills while connecting with curriculum-based skills and concepts. As an instructional technology specialist in our district with a background in middle and high school education, I have an opportunity to influence change, and gamification has been a tool to do just that.

How to Get Teachers to Embrace Gamification

Graphite Blog

Gamification is a hot trend, but it's more than that -- it's tapping into students' interests to give them the opportunity to explore, problem-solve, and build social skills while connecting with curriculum-based skills and concepts. As an instructional technology specialist in our district with a background in middle and high school education, I have an opportunity to influence change, and gamification has been a tool to do just that.

Digital Transformation in the Education Sector - A Guide to Education Technology

ViewSonic Education

This is especially true in the education sector, which finds varying degrees of digital transformation happening all time. In that regard, from interactive whiteboards to front-facing projectors, the digital transformation in the education sector has yielded its own technological industry - EdTech. Since much of the digital transformation in the education sector is rather new, many are still unaware of EdTech and how it has changed the face of education forever.

Social Media and Gamification Take Center Stage in Learning – Noelene Callaghan, Australia

Daily Edventures

For Microsoft Innovative Educator Expert Noelene Callaghan, her career and passion were a matter of happy circumstance. As an IT educator trainer in the corporate world, Callaghan loved teaching others to use technology. Callaghan – selected this year as an MIEE – is known for her commitment to developing 21 st century skills and learning strategies in her classes, mainly through personalized learning and gamification.

How to make competency-based education possible through an intelligent learning platform

Neo LMS

All educational acts should and usually do revolve around them. The purpose of education is no longer to pass on theoretical knowledge. Competency-based education plays an essential role in this endeavor. Learn how an ILP enables competency-based education.

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Enhancing Civic Education with Game-Based Learning

EdTechTeacher

We are experiencing a rising tide of advocacy for high quality civic education across the nation. There is also increasing interest and promising research around the impact that gamification can play in instructional design. This blog post originally appeared on Tom Driscoll EDU.

Microsoft Education Announces Updates to Minecraft: Education Edition

techlearning

Today Microsoft Education is announcing updates to Minecraft: Education Edition, including: Minecraft: Education Edition coming to iPad: Students and educators can now use Minecraft: Education Edition on iPads to engage students in STEM, inspire creative projects across subjects, and build important skills in communication, collaboration and digital citizenship. Ed Tech Ticker App Gamification Games

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Enhancing Civic Education with Game-Based Learning

EdTechTeacher

We are experiencing a rising tide of advocacy for high quality civic education across the nation. There is also increasing interest and promising research around the impact that gamification can play in instructional design. Therefore, how might we leverage the power of gamification and game-based learning to enhance civic education? Let’s start with a proven practice in civic education: student participation in simulations of democratic process and procedures.

Actionable advice for educators to move to online learning

Neo LMS

What’s on the horizon of remote education? During this time, you shifted your lesson delivery to digital channels that students could access remotely. Use gamification to keep students engaged.

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14 Education Advancements in a Year

Ask a Tech Teacher

The past decade saw significant improvements in the application of technology to learning and 2017 became a tipping point where embedding technology into education finally moved from fringe to mainstream, remaking classrooms in the image of the future. Because they serve significantly different student needs, it seemed they were destined to share the education market. They are now more durable, easier to use and access, and continue to be a low-cost serviceable option.

Technology in the Classroom: The Complete Guide

ViewSonic Education

Take a brief look at the history of technology’s uneasy relationship with education. From books to tablets or slates to interactive whiteboards, humans have used learning tools for as long as we have had formal education. . This was education without any technology. .

Library 2.0 Sponsored Webinar - "Student Engagement Through Library-led Gamification" with Tasha Squires

The Learning Revolution Has Begun

Presents: "Student Engagement Through Library-led Gamification" With: Tasha Squires Learning Resource Center Teacher at O’Neill Middle School Library Date + Time: Wednesday, August 17th 10am EST for one hour (Click on the time link to see the event time in your own time zone.) Hosted & Sponsored by Follett: Follett is the largest provider of educational materials and technology solutions to PreK-12 libraries, classrooms, learning centers and school districts in the United States.

Transforming Education with Virtual Labs and Immersive Learning

Kitaboo on EdTech

With educational technology going through a paradigm shift of worldwide acceptance, both leadership and academia in the education sector are moving towards incorporating virtual lab options with real-time guidance and feedback.

Why your young students love e-learning

Neo LMS

While it’s hard to know for sure how the schools of the future will look like and function, I think it’s safe to assume education technology will be omnipresent. Education technology already assists teachers create diverse and engaging learning materials and deliver better classes. YouTube is by far the star of digital education channels. Gamification is all about data. E-learning Gamification K-12 TeachersKids are our future.

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What’s Next in EdTech – March Episode Now Live

EdTechTeacher

In the second episode of our new monthly EdTechTeacher show “What’s Next in EdTech,” Tom and Avra share another collection of powerful and practical edtech resources for educators and families! You can also access our show notes resource at this link: bit.ly/whatsnextinedtech.

With a degree no longer enough, job candidates are told to prove their skills in tests

The Hechinger Report

Department of Education, for reasons including cost and access. Artificial intelligence, gamification and other developing technologies are giving rise instead to what experts call “situational judgment” and “scenario-based” assessment tests.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. A series of Read Like a Historian videos prepares educators to effectively launch this type of learning in their classrooms. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations.

Disruptive technologies in Education industry

EdSense

From ancient gurukuls to blackboards to Virtual Reality headsets, the way education has been imparted has transformed drastically over the last few decades. Globalization and Technology advances over the last decade have significantly altered the landscape of the education sector. Technology adoption will be the key differentiator to develop future ready generation and the earlier educational institutions adopt this view, they will reap the rewards sooner. Gamification.

Smartphones in the classroom: friend or foe?

Neo LMS

The combination of students and mobile devices in the classroom has long been a debate topic among education professionals. First, there are plenty of educational apps available in the App Store or in Google Play; you just need to find the right ones for your class. Depending on the age of your students and your subject matter, you can pick and choose the apps that perfectly fit your educational needs. Gamification Higher Ed Students

3 ways teachers can make learning more interactive

eSchool News

From gamification to crowdsourcing, improve learning with these interactive elements. Most of the 80 million Americans who are part of the millennial generation—a group that comprises the lion’s share of today’s student population—can’t remember a time when they didn’t have instant access to the internet. But to make a real difference, educators have to integrate technology in a meaningful way. So how can educators use technology in a more meaningful way?

Is Online Education Better than Traditional Education?

Kitaboo on EdTech

Educational institutes have been practicing the traditional teaching method since ages. Students have access to new technology which helps them learn and retain information in a far better manner. Which means, it is time for educational institutes to bring some changes to its teaching methods. A popular alternative to traditional education is online education or eLearning. Thus, online education is environment and student friendly.

Fitbit for education: Turning school into a data-tracking game

The Hechinger Report

Danna, for example, checks her educational stats more often than she would otherwise. Computech is the district’s only “bring your own device” school, and all students have access to a laptop or similar device every day with which they can log in to the portal at any time. Higher Education. Within the first semester, almost 30,000 students had accessed Strides at least once, according to Jansen. Yu-kai Chou, developer of the Octalysis gamification design framework.

Learning to Code Websites

Class Tech Integrate

Middle school teachers have complete lesson plan access to Computer Science in Algebra and Computer Science in Science materials. computer science creative csforall edtech education gamification hour of code innovation motivation music primary production technology integrationThe #CSforALL movement continues to grow. Many students are excited about this growth, while many teachers are apprehensive.

G Suite for Special Education | Google Teacher Tribe Podcast Episode 4 with Carrie Baughcum

Shake Up Learning

The post G Suite for Special Education | Google Teacher Tribe Podcast Episode 4 with Carrie Baughcum appeared first on Shake Up Learning. Using G Suite in Special Education (Episode 4 of the Google Teacher Tribe Podcast). In this episode, Matt and I interview Carrie Baughcum, a special education teacher from Illinois, who share her favorite Google tips, how she gamifies her class–Star Wars style, and a fabulous lesson plan! Gamification Resources from Carrie.

What is an intelligent learning platform for schools and universities?

Neo LMS

Educators have also adjusted to teaching online, and this trend is here to stay even if most schools have reopened their doors. Additionally, teaching with edtech also allowed educators to save time spent on manual tasks thanks to features such as auto-graded assignments. .

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3 ways to revamp lessons for the interactive learner

eSchool News

Most of the 80 million Americans who are part of the millennial generation—a group that comprises the lion’s share of today’s student population—can’t remember a time when they didn’t have instant access to the internet. Educators who want to reach students who favor interactive communication know that integrating digital tools into their lesson plans can be an effective strategy, and many have incorporated technology tools into the classroom in one way or another.

A Comprehensive Framework For Student Motivation

TeachThought - Learn better.

When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. Developed by gamification expert Yu-kai Chou, it was an ambitious effort that distinguished black hat gamification (which is “bad”–think Farmville and Candy Crush) from white hat gamification (which is “good”–think Minecraft or even an ACT score). (It’s

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How teachers can make the most of LMS automation

Neo LMS

Most LMSs are intuitive, so using automation comes easily to more and more educators. Moreover, you can personalize students’ access to classes and the content they see according to their level of understanding. Leverage gamification.

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Engaging Design/Engineering Site Earns Teachers Raves

techlearning

Cons: Episodes and games use Adobe Flash and will not work on iOS devices; accessibility features have some limitations. Site of the Week picks are selected from the top edtech tools reviewed by Common Sense Education, which helps educators find the best edtech tools, learn best practices for teaching with tech, and equip students with the skills they need to use technology safely and responsibly. By Common Sense Education.

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The Most Epic Digital Library For Kids and Educators

Kleinspiration

Technology has a profound impact on education as well. But most importantly we need to encourage them to use high quality educational apps that are both fun and useful. As parents and educators we are responsible for what our children are exposed to when browsing their smart devices. One of my favorite educational apps that I personally use and recommend is Epic! you have unlimited access to more than 25,000 quality books at a fixed monthly subscription rate.

IXL Learning Acquires ABCya, Expands Game-Based Learning Offerings

techlearning

Today, IXL Learning , the K-12 personalized learning platform, announced it has acquired ABCya , the creator of more than 400 educational computer games and apps for kids. Since 2004, ABCya has provided students from pre-K to 5th grade with access to hundreds of educational games and apps. Gamification Classroom Technology Ed Tech Ticker

Get Students Hooked on Literary Classics with Today's Top Pick

techlearning

WordWhile was named a Best Summer Learning Game by Common Sense Education WordWhile: Casual Literary Fun Clever fill-in-the-blank game playfully promotes literature Pros: Easy-to-learn, with material for a variety of ages. Cons: Could use some more accessibility features. By Common Sense Education. Gamification Resources App of the Day Literature Games News App