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Top 5 new EdTech tools that you might use in your university

Neo LMS

Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”.

EdTech 347
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A Guide to Choosing an Interactive Learning Platform

ViewSonic Education

This has fueled trends like gamification , nano-learning , education ecosystems , and mobile-first learning , while futuristic developments like Augmented Reality (AR), Virtual Reality (VR), and metaverse learning are on the horizon. This helps to preserve teachers’ existing materials for a smooth migration process.

Learning 213
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Reaching edtech harmony in your classroom

eSchool News

Second is the need to create a 21 st century learning environment that is accessible for all students, encourages engagement and collaboration, and can be more easily tailored for different learning levels and needs. What’s more, they need to be interoperable and accessible not only on laptops and mobile devices but also on smart boards.

EdTech 106
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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

Using mobile for educational purposes is a slightly new concept. The material that is available for e-learning on a mobile device is specifically designed by expert instructional designers to make it compatible with a small screen. It offers a large number of students access to study high-quality courses online through video streaming.

MOOC 127
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How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

For instance, gamification allows the packaging of lessons in the form of games. Gamification of lessons builds on the same principles of games for entertainment, the only difference being that the gamified lessons have associated learning outcomes. How can teaching technology help improve effectiveness in the classroom?

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Must-have features in any LMS

Neo LMS

Mobile apps and/or responsive design It’s standard nowadays for any platform to have an app that’s downloadable from the major app stores. Not only do they provide greater flexibility in terms of accessibility, but nowadays almost everyone owns a mobile device. So what are these features that any LMS should have?

LMS 150
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And the top e-learning trends for 2016 are.

Neo LMS

First, mobile learning. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. And learning platforms are starting to get mobile developers to publish mobile apps and have them updated on a regular basis. Second, the introduction of gamification.

Trends 150