Remove Accessibility Remove Comparison Remove Gamification Remove Twitter
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Resources from Miami Device

Learning in Hand

Bryan gives you a head to head comparison of all of the popular interactive response systems that work on your classroom''s mobile devices. Using gamification, the most motivational aspects of games in non-game settings, has changed the game of school. A massive online game? Come play along and learn how.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

However, at each level—middle school, high school, and college—these variations paled in comparison to a stunning and dismaying consistency. Claims on Twitter : Students read a tweet and explain why it might or might not be a useful source of information. That was certainly the case in our experience.