Remove Accessibility Remove Company Remove Gamification Remove Mobile Learning

Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

Future revenue in the $33 billion e-learning market is expected to fall precipitously in the United States and internationally, but sales of other types of digital learning products are predicted to rise, according to a market research report released recently. According to the document, “the recent steep declines in the e-learning industry essentially mean that the e-learning era is effectively over. Unstable Economies Impact E-Learning Market.

Innovation In E-learning In The Last 10 Years

EdTech4Beginners

E-learning has seen a broad positive shift in the last couple of years. The new E-learning technologies keep on evolving, and a lot of companies are investing in it to yield efficient employees. Let’s take a look at the some of the innovation in E-learning industry in the last 10 years: The Usage of Smartphones. Using mobile for educational purposes is a slightly new concept. However, it has taken the e-learning industry by storm.

MOOC 115
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

And the top e-learning trends for 2016 are.

Neo LMS

It’s December, it’s almost the end of the year and it's time to talk about the 2016 e-learning trends. First, mobile learning. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. And learning platforms are starting to get mobile developers to publish mobile apps and have them updated on a regular basis. Second, the introduction of gamification. 2016 will be a big year in e-learning.

Trends 240

Digital classrooms

Learning with 'e's

This is Part 5 in my series of posts on the future of learning and technology. There were sections on digital literacies and mobile learning, both of which we considered to be important for the success of education and learning in the future. We even mentioned the Semantic Web (or Web 3.0 ) as a potential horizon technology for learning. For students with mobility issues in particular, this may turn out to be an important leveler.

Digital classrooms

Learning with 'e's

This is Part 5 in my series of posts on the future of learning and technology. There were sections on digital literacies and mobile learning, both of which we considered to be important for the success of education and learning in the future. We even mentioned the Semantic Web (or Web 3.0 ) as a potential horizon technology for learning. For students with mobility issues in particular, this may turn out to be an important leveler.

10 Experts’ Predictions for Education and Technology in 2016

GoConqr

But that hasn’t stopped us from asking a number of experts in education and technology to gaze into their crystal balls and share their thoughts on one major EdTech trend we can expect to see lighting up learning and one major challenge that education will face in 2016. I believe more schools worldwide will find the funds and way to have their students learn with technology. One of the biggest EdTech trends in 2016 and for the years to follow will be gamification.

Reinventing The School Desk: Tip Tap Tap And The Internet of Things

Fractus Learning

Classrooms are embracing interactive whiteboards and mobile devices with enthusiasm. And as many of these technologies do not monitor student performance, learning difficulties are not tracked or identified early; preventing intervention with supplementary and personalised supports. Tip Tap Tap (TTT) provides early years educators with interactive school desks combined with a Learning Content Management System. Tip Tap Tap Learning Analytics. Gamification for Learning.