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10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

1 – Flipped Classroom Concepts for Homework The flipped classroom has been around for a while. In a flipped classroom, students watch lectures and other lesson content on video. Flipping Your Classroom: Redefining Homework and Instruction is an excellent course to help you with this.

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8 LMS features that support student autonomy in the classroom and beyond

Neo LMS

There are myriad ways to promote student autonomy in the classroom and beyond, especially if you use an LMS. Flipped classes. The flipped classroom allows students to acquire new concepts at home via engaging videos, online courses, or even game-based learning. They don’t only help educators teach and assess students.

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20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

While the stress of the pandemic, lack of reliable Internet access, and a thousand understandable reasons could be part of students not showing up, students weren’t motivated to want to attend. With video instruction on the rise, flipped classroom techniques can help any teacher. Check out the course 17. Course: Level Up!

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And the top e-learning trends for 2016 are.

Neo LMS

Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games. Cloud classrooms will become the norm. Classrooms will finally become cloud-centric.

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process. The 2016 learner is a digital native with far more technological resources at their disposal than ever before.

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Education Technology and the Year of Wishful Thinking

Hack Education

In January, “brain-training” company Lumosity agreed to pay $2 million to settle Federal Trade Commission charges that it had deceived customers with its claims that its games improved cognitive functions. Pokemon Go : “Why Pokemon Go shows the future of learning gamification,” according to Education Dive at least.