Remove Accessibility Remove Collaborative Learning Remove Game-Based Learning Remove Libraries
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7 Digital tools for student engagement across all grade levels

Neo LMS

When we can take risks by either trying something new or using digital tools for game-based and collaborative learning, we will see students engage more with the content. Additionally, it is important that we ask for their feedback so we can continue to provide the best learning opportunities for them.

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6 Ways Technology Can Reinvent Parent-Teacher Conferences

Edsurge

Understanding the school’s learning management system (LMS). Show parents how kids can access assignments or notes they may have missed or watch screencasts you have created. It’s not just a library anymore; many parents will and should be amazed at the scholarly materials available to their kids. Navigating the media center.

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How Online Camps Help Kids Stay Connected to STEM Skills and Mentors Year-Round

MindShift

Earth’s molten core and the lost city of Atlantis are not traditional summer destinations for kids, but intrepid young campers can now contend with lava or rebuild the underwater metropolis as they learn, play and socialize in the digital realms of virtual camps. Accessible across the U.S.

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Lumio and Canva for Education Announce All-New Integration to Bring Immersive Digital Learning to Life

eSchool News

The integration offers educators’ free access to export and upload Canva lessons, presentations, and other materials into Lumio to create interactive lessons with game-based activities, formative assessments, and more. Access to OpenDyslexic, a typeface designed to support learners with a variety of dyslexia symptoms.

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Elementary Technology Favorites by Grade Level

Tech Helpful

You will immediately see that our teachers have access to iPads and many of their choices are iOS apps but often there are web versions and android apps for these as well. Epic app (free) works on multiple platforms - https://www.getepic.com/ students have individualized e-book libraries based on their interests.

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Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

Zombies had taken over the school library, and she and her fellow students had to work together to answer various questions about books—such as identifying where the index is located. On the screen, she saw her classroom just as though she were using the camera, but with one startling difference: There was a zombie floating in front of her.

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