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Microsoft to Use TV White Space to Put Wi-Fi on Rural School Buses

EdTech Magazine

Microsoft to Use TV White Space to Put Wi-Fi on Rural School Buses. Microsoft wants to outfit school buses in Hillman, Mich., with high-speed internet to help bridge the “homework gap” that many rural students face because of lack of internet access at home. And without this access, many students fall behind.

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Companies Invest in Preparing K–12 Students as Older Sectors Become Tech Integrated

EdTech Magazine

Microsoft Invests in American Agriculture. To help prepare young rural Americans for the new demands of a tech-integrated workforce , Microsoft has partnered with the National Future Farmers of America to invest in agricultural education, EdScoop reports. Google Offers Digital Skills Workshops and Coaches.

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Awareness, Assessment, and Access: Improving Adult Digital Literacy

Digital Promise

” To help increase digital literacy awareness in underserved communities, Broadband Rhode Island , a partner with RIFLI, created a curriculum in 2011 for adult education teachers to promote digital literacy among adult learners. But lending the tablets is only part of the access puzzle. As a result, Ms. ”'

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Q&A: Tracy Smith on the Value of a Team Approach to Digital Equity

EdTech Magazine

Tracy Smith, Parkland’s assistant to the superintendent for operations, spoke with EdTech about the district’s strategies and best practices for improving digital equity and shared her hopes for bringing broadband to every home in the Lehigh Valley region. . EDTECH: What challenges related to digital equity are you facing in your district?

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Teaching Online During COVID-19

Ask a Tech Teacher

How to I provide equity for those without computers or internet access at home is challenging? Access the required site through mobile devices. Access community hotspots and open WiFi, often made available by local businesses who are eager to assist. If I am online, students can access me any time.

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Educational Technology Trends to Look Out For in 2022

EdTech4Beginners

In the US alone, students experiencing more than 60 minutes per week of device use achieved higher academic results through 2020, while 81% of facilitators said that having access to EdTech improved outputs considerably during the same period. The Use of Augmented Reality in Teaching. between 2021 and 2026.

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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

Tailwinds: An Enabling Ecosystem A baseline enabling condition for game-based learning is access to computers and broadband. COVID has also accelerated funding for broadband in underserved neighborhoods. Companies like Microsoft (Minecraft), Epic (Fortnite Creator) and Roblox have set up education divisions with ambitious goals.