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To Prepare Kids for Their Futures, Incorporate Technology Into Core Curriculum

Edsurge

In a study of 140,000 classrooms in K-12 schools across 39 states, more than half showed no evidence of students using technology to gather, evaluate, or use information for learning. And in nearly two-thirds of the classrooms, students didn’t appear to use technology to solve problems or work collaboratively.

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Age of Learning’s Latest Is a $100 Million Educational Game

Edsurge

The game, publicly available today, works on web browsers and iOS and Android mobile devices. Most of the content is aligned to state and national academic standards for grades 3 to 6, according to the company. Creating a game that is both educational and entertaining is not for the faint of heart—or capital.

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Plagiarism Checkers: Changing the Writing Process

PlagiarismCheck

Plagiarism checkers have made it easier for students to ensure that their work is original and properly cited, ultimately improving the quality of their writing and promoting a culture of academic honesty. Technology and writing formed a strong symbiosis today. Academic honesty promotion is crucial for student success.

Trends 59
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Turning ‘Google Maps for Education’ From Metaphor to Reality

Edsurge

This project maps across existing data standards, making it possible to translate data at all levels and sectors of education and training, such as the MedBiquitous standards for health care and HROpen for human resources. The IEEE Learning Technology Standards Committee (LTSC) plans to update its existing standards based on this work.

Google 100
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How to Choose the Best Educational Software for Your Classroom

Kitaboo on EdTech

Technology has seeped its way into classrooms, streamlined academic standards, and transformed the pedagogical landscape to a large extent. A few digital platforms are also dedicated to Science, Technology, Engineering, and Mathematics (STEM) education.

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Game On: Kahoot Snaps Up DragonBox for $18 Million for Its First Acquisition

Edsurge

The program includes tablets and apps, along with print workbooks, lesson plans and physical manipulatives aligned to national academic standards. Kahoot offers a web-based and mobile app that allows anyone to create and partake in multiple-choice quizzes.

Company 100
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How Technology Should Have Already Changed Your Teaching

TeachThought - Learn better.

How Technology Should Have Already Changed Your Teaching. A little bit of technology doesn’t change much. Tacked-on learning technology can do this. But deep integration of technology–real at-the-marrow fusion of learning model, curriculum, and #edtech? With technology, the name of the game is publishing.