Remove Academic Standards Remove Game-Based Learning Remove STEM Remove Student Engagement
article thumbnail

Where in the World Is Planet3? An Educational Gaming CEO Seeks His Second Act

Edsurge

million by February 2014 for a game to teach kids social-emotional learning. White says developers often wrestle with building a product that’s fun and engaging or a product that’s more direct in addressing a district’s academic standards. Are we building a comprehensive curriculum, or are we building games?”