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Age of Learning’s Latest Is a $100 Million Educational Game

Edsurge

That’s roughly how much Age of Learning estimates it will have spent by the end of this year on “ Adventure Academy ,” a multiplayer online game to teach elementary- and middle-school age children subjects including math, social studies and language arts. For the Glendale, Calif.-based

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Game On: Kahoot Snaps Up DragonBox for $18 Million for Its First Acquisition

Edsurge

In addition to those consumer offerings, DragonBox has been piloting and developing full math curricula for use in schools in Finland, France and Norway, where the company is based. The program includes tablets and apps, along with print workbooks, lesson plans and physical manipulatives aligned to national academic standards.

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7 Shifts To Create A Classroom Of The Future

TeachThought - Learn better.

Tomorrow’s Learning Today: 7 Shifts To Create A Classroom Of The Future. Utopian visions of learning are tempting, if for no other reason than they absolve us of accountability to create it right now, leading to nebulous romanticizing about how powerful learning could be if we just did more of X and Y. by Terry Heick. (Ed

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20 Questions Every Parent Should Ask Teachers

TeachThought - Learn better.

While schools (hopefully) work to update themselves and the way students learn within them, many parents have to work with what’s available to them. Armed with some kind of answer–even a basic one–parents can then decide which non-superficial actions they can impart to truly support the learning of their child.