Age of Learning’s Latest Is a $100 Million Educational Game

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How much does it cost to build educational games with all the flair and polish of their commercial counterparts? $10 That’s roughly how much Age of Learning estimates it will have spent by the end of this year on “ Adventure Academy ,” a multiplayer online game to teach elementary- and middle-school age children subjects including math, social studies and language arts. The game, publicly available today, works on web browsers and iOS and Android mobile devices.

Game On: Kahoot Snaps Up DragonBox for $18 Million for Its First Acquisition

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Last December, following a Disney investment that valued the company at $376 million , the Oslo-based company made clear its intention to build a pipeline for acquisitions. For the first purchase in the company’s 8-year history, it will acquire Dragonbox , which offers a suite of math educational games, for $18 million in a cash-and-stock purchase. We reviewed the games several years ago.) Education Technology Mergers and Acquisitions Game-Based Learning

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We Asked Teachers What They Want From Edtech. Here’s What They Said.

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But these efforts have fallen short of meaningfully transforming learning. Edtech initiatives that reduce teachers to the role of facilitator often overlook the important role the teacher plays in activating rich learning experiences for students. But while standardized test scores might improve, a recent study found that in 63% of classrooms, students aren’t using technology to “solve problems, conduct research, or to work collaboratively.”

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Where in the World Is Planet3? An Educational Gaming CEO Seeks His Second Act

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He envisioned a game-based educational platform used by teachers and students to learn about science and the environment. He had the staff, as many as 35 employees with experience in game and curriculum development. Planet3’s Formative Years Kelly founded Planet3 in 2013 to blend top-tier commercial game designers with instructional experts and create a digital platform to teach middle-school science. Students also liked the avatar-based 3-D games. “I

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What If Your Co-Teacher is a Computer?

Adam Watson Edtech Elixirs

The staff fully recognized the need to provide the students with a richer learning environment than simply watching videos that led to multiple choice quizzes and eventual unit tests. For example, "One Teach, One Observe" could be a powerful approach if the observing teacher was capturing learning evidence and taking detailed notes of student moves, rich data that is analyzed by both teachers later. Alignment to academic standards is usually more prominent and obvious.

7 Shifts To Create A Classroom Of The Future

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Tomorrow’s Learning Today: 7 Shifts To Create A Classroom Of The Future. Utopian visions of learning are tempting, if for no other reason than they absolve us of accountability to create it right now, leading to nebulous romanticizing about how powerful learning could be if we just did more of X and Y. The good news is, many of the elements of a progressive learning environment—e.g., Tomorrow’s Learning Today: 7 Shifts Of Future Learning.