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Age of Learning’s Latest Is a $100 Million Educational Game

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Creating a game that is both educational and entertaining is not for the faint of heart—or capital. Age of Learning has plenty of the latter, thanks in part to a $150 million fundraise in 2016. With “Adventure Academy,” the company expands its reach to older students through middle school. For the Glendale, Calif.-based

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Game On: Kahoot Snaps Up DragonBox for $18 Million for Its First Acquisition

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Last December, following a Disney investment that valued the company at $376 million , the Oslo-based company made clear its intention to build a pipeline for acquisitions. The company has since expanded its collection of games to cover other math skills, from number sense to geometry proofs.

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We Asked Teachers What They Want From Edtech. Here’s What They Said.

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From IBM’s test scoring machines in the 1930s to the Speak & Spells of the 70s, innovators and educators have been trying to improve education with technology for decades. But these efforts have fallen short of meaningfully transforming learning. It’s no wonder that only 58% of teachers are comfortable using technology in class.

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Where in the World Is Planet3? An Educational Gaming CEO Seeks His Second Act

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But at an all-hands meeting at the company’s Washington, D.C. Some employees hoped the company could turn around and stayed on without pay. “We have adopted the standards while 21 states have standards based on the framework. Fundraisers Sidelined There was just one problem—the company needed more money.