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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

Virtual and augmented reality in the classroom has proved to be effective for history and chemistry lessons. Since 1990, jobs in science, technology, engineering and math have grown by 79 percent , and are expected to grow an additional 13 percent by 2027 , according to a 2018 Pew Research Center survey. . eli.zimmerman_9856.

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To Better Serve Adult Learners, Eliminate the Barriers Between Work and Learning

Edsurge

Department of Education forecasts that by 2027, postsecondary enrollment among adults will grow by just 1 percent, compared to a 5 percent growth rate for more traditionally-aged students. Working adults are self-directed, bring experience into the classroom and prefer learning that is practical and problem-centered.

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Education Technology and the 'New Economy'

Hack Education

.” Microsoft acquired Minecraft in 2015 – which probably speaks volumes right there about its progressive potential – and in January of this year, Microsoft bought TeacherGaming, the maker of a Minecraft version aimed at classroom usage. Google’s Alphabet Inc. What it hasn’t delivered are many jobs.