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7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

As the pandemic and shifts to virtual learning are only giving the flood of data more strength and momentum, today’s edtechs must be secure, data-driven organizations to be competitive and effective. According to HolonIQ , by 2025, spend on AR and VR tools is projected to increase to $12.6B, double the expected spend on AI and ML.

EdTech 218
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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

The report further states that by 2025, there would be 15 million users of educational AR worldwide, amounting to a $700 million market. While games are for fun, gamification has elements such as point scoring, competition features, rules of play etc.,

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Learning Revolution Newsletter - Weekly Free Event Calendar - Conference Keynotes Update - Edcamp USDOE - Digital Citizenship

The Learning Revolution Has Begun

Conference strands include Game-Based Learning: How to Use Games in Educational Settings, Games & Assessment, Connecting Educators With Game Developers: Make Your Voices Heard, Students as Content Creators & Game Designers, Research on Game-Based Learning, and Professional Development.

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Visual Learning Transforms ELL Math Education

MIND Research Institute

The ST Math game-based learning program guides students at all language proficiency levels in visualizing math concepts through tantalizingly tricky puzzle challenges. By 2025, it is predicted that nearly 1 out of every 4 public school students will be an English Language Learner. How it Works.