article thumbnail

How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

The report further states that by 2025, there would be 15 million users of educational AR worldwide, amounting to a $700 million market. To explain gamification with an example, take the revamped Google Arts & Culture platform which can be used to discover and view art online. Related: 9 Benefits of Interactive eBooks.