How Can K-12 Schools Improve Learning Outcomes with Technology?
Kitaboo on EdTech
JUNE 27, 2019
The report further states that by 2025, there would be 15 million users of educational AR worldwide, amounting to a $700 million market. To explain gamification with an example, take the revamped Google Arts & Culture platform which can be used to discover and view art online. Related: 9 Benefits of Interactive eBooks.
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