article thumbnail

7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

As the pandemic and shifts to virtual learning are only giving the flood of data more strength and momentum, today’s edtechs must be secure, data-driven organizations to be competitive and effective. According to HolonIQ , by 2025, spend on AR and VR tools is projected to increase to $12.6B, double the expected spend on AI and ML.

EdTech 218
article thumbnail

How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

The report further states that by 2025, there would be 15 million users of educational AR worldwide, amounting to a $700 million market. While games are for fun, gamification has elements such as point scoring, competition features, rules of play etc., Related: How to Create Content for a Blended Learning Model.