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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design.

Trends 200
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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL).

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How an LMS can help teachers keep older students engaged

Neo LMS

A version of this post was originally published on February 4, 2020, in Open Access Government. An LMS that supports self-paced learning offers students some degree of agency over their own learning process, thus meeting the needs of both high achievers and those who simply need more time to understand a part of a lesson.

LMS 258
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Augmented Reality Lessons You Can Use Now

The CoolCatTeacher

Edition” features 32 scenarios that educators both miss and don’t miss about classroom life before 2020. For example, things like “taking students on field trips vs. hosting classroom parties” or “fire drills derailing your lesson vs. a broken air conditioner.” Currently, this year’s “Remember When.

Company 340
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Top 5 new EdTech tools that you might use in your university

Neo LMS

According to the report, the EdTech industry will reach a global value of $252 billion by 2020. The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. Game-based learning. 5 New EdTech tools to watch.

EdTech 347
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The ST Math Fall Challenge is Back

MIND Research Institute

Here's an example submission from last year's challenge: Fall ST Math Challenge @STMath @EarlhamSchools pic.twitter.com/1Kf3qN323k — Brian Becker (@44BBeck). October 3, 2020. November 6, 2020. The Big List of Board Games that Inspire Mathematical Thinking. The Role of Parent and Teachers in Game-based Learning.

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Making Sense of the Metaverse in Education

EdTechTeacher

What are some examples of the metaverse? For many, its most recognizable forms are games, such as Minecraft, Fortnite, and Roblox. The goal of the network is to prepare teachers for the metaverse by providing “meaningful & innovative professional learning experiences.”. One example is Virtual Reality (VR). Yes and no.

Education 190