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Top 5 new EdTech tools that you might use in your university

Neo LMS

According to the report, the EdTech industry will reach a global value of $252 billion by 2020. The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. 5 New EdTech tools to watch. 3D learning. Game-based learning.

EdTech 347
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Choose Your Own Adventure Professional Development

The CoolCatTeacher

Yes, you can create fun, exciting learning. In this show, learn how Laurie Guyon uses hyperdocs and a “choose your own adventure” format. Not only does this format excites teachers about learning new tools, but also many of them now use this method with students. Yes, you can create fun, exciting learning.

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How to Create Massive Multiplayer Kahoot Games

The CoolCatTeacher

This year’s is a fun “Remember When” edition which will feature 32 scenarios that we educators miss and don’t miss about classroom life before 2020. Enter now for a chance to win prizes like a $1,000 Amazon gift card and more by submitting your bracket from now until March 21.

How To 451
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Augmented Reality Lessons You Can Use Now

The CoolCatTeacher

Edition” features 32 scenarios that educators both miss and don’t miss about classroom life before 2020. Sponsor : Advancement Courses’ Tournament of Teachers bracket challenge is back again for the fourth year in a row and voting is now open from March 22 to March 31. Currently, this year’s “Remember When.

Company 344
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John Deere Foundation’s Impact on MIND’s Mission and Student Math Achievement

MIND Research Institute

All eleven of the elementary schools are using the program. The math achievement gap between black and white students also decreased by about 7% between the 2020-21 and 2021-22 school years. Students are no longer worried about making mistakes, they now embrace the productive struggle and understand it's part of the learning process.

STEM 52
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Coding in the Classroom: Six Tips to Get Even Reluctant Teachers—and Students—Started

Edsurge

Perry elementary school in Brooklyn, NY. Williams may have never considered herself to be a "tech person," but she recognized the value of code and discovered how a supportive community could empower her and her students to learn. This is a common misconception; programming tools are an excellent way to reach all of your students.

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Esports Emerge as Learning and Social Catalyst in Schools

edWeb.net

Esports, the competitive side of video gaming, is exploding. And K-12 schools are buying in because it’s not only fun but also a viable educational tool! Research-based evidence affirms its highly positive impact on students’ academic achievement, soft skills, and socio-emotional well-being. Dennis recently completed his Ed.D.