Remove 2020 Remove Elementary Remove Game-Based Learning Remove Software
article thumbnail

How to Create Massive Multiplayer Kahoot Games

The CoolCatTeacher

Today’s guest, George Pearce, talks about how he streams Kahoot games, handles security and privacy, fights bots that allow cheating and attack his Kahoot games, and also how he deals with a lag to make game competitions more equitable even when hundreds of miles separate the learners. Stream by clicking here.

How To 459
article thumbnail

Top 5 new EdTech tools that you might use in your university

Neo LMS

According to the report, the EdTech industry will reach a global value of $252 billion by 2020. The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. Game-based learning. Online learning. 5 New EdTech tools to watch.

EdTech 347
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Coding in the Classroom: Six Tips to Get Even Reluctant Teachers—and Students—Started

Edsurge

Perry elementary school in Brooklyn, NY. Williams may have never considered herself to be a "tech person," but she recognized the value of code and discovered how a supportive community could empower her and her students to learn. “I can barely fix a printer. Andrew-Lamon faced her fears and brought Hour of Code to her classroom.

article thumbnail

65 ways equity, edtech, and innovation shone in 2022

eSchool News

Not surprisingly, many of this year’s Top 10 focused on innovative ways to engage students, digital resources, and online and hybrid learning strategies related to post-pandemic teaching. This year’s 6th most-read story focuses on the predictions educators and industry experts made for learning in 2022.

EdTech 120