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How to Use Fortnite in the Classroom

The CoolCatTeacher

In his prior role as a Computer Science teacher, he created a custom-made curriculum, using elements of game design and game-based learning, to captivate and engage his students. The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product.

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Alexa Goes to ISTE: Edtech Companies—and Teachers—Debut New Skills for Learning

Edsurge

Across the massive, brightly colored expo hall at ISTE 2019 , the annual education technology conference where companies display and demo their latest gadgets, upgrades and software, several vendors showcased the new skills they have developed for Alexa-enabled devices.

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How to Create Massive Multiplayer Kahoot Games

The CoolCatTeacher

This year’s is a fun “Remember When” edition which will feature 32 scenarios that we educators miss and don’t miss about classroom life before 2020. The company who sponsored it compensated me via a cash payment, gift, or something else of value to include a reference to their product.

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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL).

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Augmented Reality Lessons You Can Use Now

The CoolCatTeacher

Edition” features 32 scenarios that educators both miss and don’t miss about classroom life before 2020. Presently, beginning in January 2019, Mitch became US COO of 3DBear, a Finnish EdTech company that uses Augmented Reality to motivate students to engage and learn deeply. Currently, this year’s “Remember When.

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SplashLearn Raises $18 Million in Series C Funding Round From Owl Ventures & Accel

eSchool News

SplashLearn, the US-headquartered learning company began 2021 on a high note raising $18 million in Series C funding round led by Owl Ventures. San Francisco based Owl Ventures is the largest edtech sector-focused venture capital firm in the world. In 2020, more than 10 million new users joined the SplashLearn program.

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20 By 2020: Quizlet’s Big Revenue Ambitions From Third-Party Content Partners

Edsurge

The bootstrapped, San Francisco-based company claimed it was profitable thanks to its free popular digital flashcards, for which users could pay an annual subscription to get additional features. Then in 2015, the company took a gamble: It raised $12 million for its first round of outside investment.

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