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Is Augmented Reality Technology The Future of Education ?

Kitaboo on EdTech

The number of AR and VR users is expected to cross the 1 Billion mark by 2020. Gamification. Education Technology / May 13, 2020. The number of smartphones sold to users had crossed the 1.5 billion mark as of 2017. Applications of Augmented Reality in Education: Enables discovery and learning. Objects modeling. Skills training.

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Why We Need To Embrace eSports In Education

techlearning

The world of professional esports has exploded over the last few years and is expected to reach nearly 5 billion in value and a global audience of nearly 600 million people by 2020. By 2020 esports will be the second most watched sport in America, second only to football. Read more at Teched Up Teacher.

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A Teacher’s Guide to Surviving Fortnite

techlearning

By 2020, more people will watch eSports than any other professional sports league besides the NFL. cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flipped classroom. Name the second most watched sporting event of 2017.