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Is Augmented Reality Technology The Future of Education ?

Kitaboo on EdTech

A big disadvantage of using the traditional Instructor-led classroom is its inability to address individual learner needs, leading to a lack of attention and interest among students. The number of AR and VR users is expected to cross the 1 Billion mark by 2020. Gamification. Education Technology / May 13, 2020.

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Why We Need To Embrace eSports In Education

techlearning

The world of professional esports has exploded over the last few years and is expected to reach nearly 5 billion in value and a global audience of nearly 600 million people by 2020. By 2020 esports will be the second most watched sport in America, second only to football. I was a good high school athlete.

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A Teacher’s Guide to Surviving Fortnite

techlearning

By 2020, more people will watch eSports than any other professional sports league besides the NFL. If you’re like me, Fortnite mania has taken over your classroom. I can’t take attendance in my classroom without a kid doing the Jubilation Dance in my direction. Flexibility in the Gamified Classroom ] Here’s what else is cool.