Remove 2020 Remove Accessibility Remove EdTech Remove Game-Based Learning
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Top 5 new EdTech tools that you might use in your university

Neo LMS

According to the report, the EdTech industry will reach a global value of $252 billion by 2020. The EdTech sphere is obviously developing quickly, so some things that seemed impossible only a few years ago have become a standard in the meantime. 5 New EdTech tools to watch. 5 New EdTech tools to watch.

EdTech 347
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How an LMS can help teachers keep older students engaged

Neo LMS

A version of this post was originally published on February 4, 2020, in Open Access Government. Part of the challenge for middle school educators is being able to motivate and meet the individual needs of students at a time when abilities, interests, and willingness to learn can vary considerably. Self-paced learning.

LMS 258
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Alexa Goes to ISTE: Edtech Companies—and Teachers—Debut New Skills for Learning

Edsurge

ACT shows off its new Alexa skill, which gives students access to test prep for subjects such as geometry and trigonometry, at ISTE 2019 in Philadelphia. Kahoot, a game-based learning company with a trove of millions of educational quizzes, also announced its first Alexa skill this week.

Company 161
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20 By 2020: Quizlet’s Big Revenue Ambitions From Third-Party Content Partners

Edsurge

This marks the first time that third-party providers can make their content accessible in Quizlet. So far, 15 partners have signed on to make their materials available through Quizlet study sets, which include a collection of flashcards, games, quizzes and other interactive activities. high school students using its studying tools.

Pearson 67
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Digital K-12 Classroom Online Summit | Feb 21-23, 2020

EdTechnocation.com

for February 21-23, 2020 for the Collaboration in the Digital K-12 Classroom online summit ! As an as online summit you can get access to the best global practices from your home, office or classroom. Recordings of the event are available for purchase (All-Access Pass) ! REGISTER HERE Get Your All-Access Pass!

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Can This Be the K-12 Edtech Marketplace That Finally Succeeds?

Edsurge

The award, worth nearly $250,000, will support the development of an online destination where teachers in First Book’s community can find, test, use and provide feedback on educational games. Having access to First Book’s built-in audience of 430,000 educators could give this latest effort an advantage, she adds. Who’s going to use it?”

EdTech 156
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One Animation’s Oddbods Partners With Splashlearn’s Digital Learning Program – Reaching Over 40m Kids In The USA

eSchool News

SplashLearn , one of the fastest-growing learning programs in the USA, has bagged many prestigious edtech awards such as the Stevie Award for best edtech product, Tabby Award for the best business and the Parents Choice Award, is also backed by prominent investors.