Remove 2019 Remove Examples Remove Game-Based Learning Remove Technology
article thumbnail

MIND Blog Rewind: August 2019

MIND Research Institute

Here’s a roundup of stories from August 2019. Calli Wright , Education Engagement Manager, shared some of her top takeaways in a recap from the Conference for the Advancement of Mathematics Teaching (CAMT) 2019, held in San Antonio, Texas. Looking to incorporate games into the classroom? The results are in! Thanks for reading!

article thumbnail

AI in VR and AR with Rachelle Dené Poth

The CoolCatTeacher

Fresh from her appearance on the ISTE mainstage, Rachell highlights the surging interest in immersive and emerging technologies. She encourages teachers to shift their mindset from apprehension to curiosity and eagerness to learn something new. She is currently pursuing a second doctorate, focused on Educational Technology.

Microsoft 260
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Video for learning: Today and tomorrow

Learning with 'e's

We recorded micro-teaches - usually a 10 minute lesson - and then played back the footage to the students so they could see and hear themselves and learn from the experience. I wrote about other examples of the power of educational video in a previous post. Today, video use in the classroom is more commonplace.

Video 52
article thumbnail

Automation Will Hit Young People Hardest. Can These Nonprofits Prepare Them for It?

Edsurge

The AI Education Project , founded in 2019, hopes to teach young people about artificial intelligence and the way it will impact—and is already impacting—their lives and livelihoods. Instead of saying, ’These are your learning objectives,’ we just have #goals. Also there’s a game-based learning element to it.

STEM 188
article thumbnail

Top 8 Advantages of an Interactive STEM Curriculum

Kitaboo on EdTech

The acronym STEM stands for Science, Technology, Engineering, and Mathematics. Our world revolves around science, technology, engineering, and mathematics. Related: 8 Trends in Education Technology That Will Have A Major Impact | 2019. Allows Students to Keep Up with Technology. What is STEM?

STEM 90
article thumbnail

Why Games are Central to Building Math Fluency

MIND Research Institute

For example, take my personal journey to learn Spanish. Similar findings were also uncovered during research on the ST Math program (Rutherford, 2019). For games to provide a valuable learning experience, they must offer meaningful engagement. 11 Lessons on Game-based Learning and STEM Education.

article thumbnail

A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

This was in early 2019. By the end of the year, the Dhariwals had created a working prototype for CoCo Learn , which they describe as “a real-time, co-creative platform for young people.” If you want to, for example, challenge your friends to a game, you need to answer five questions correctly,” says Dexter.