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5 Steps to Gamify Your Elementary Classroom

The CoolCatTeacher

Heather Marrs shares how to get started with gamifying your classroom From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter How could you take your whole elementary classroom year and gamify it? She has been a presenter at ISTE 2019, NCCE 2016-19, the Southern Oregon EdTech Summit 2015-18, and IntegratED 2017-18.

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10 Popular Educational Trends and What You Need to Know

Waterford

Gamification. Gamification , a learning strategy that involves using games and rewards to teach students, is a strategy with plenty of both advocates and critics. For elementary students, options for experiential learning may be limited. Trends in Neuroscience and Education, March 2019, 14, pp. Hardiman, M.M., Buckley, P.,

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Strategies for Motivating Students: Start with Intrinsic Motivation

Waterford

Elementary-aged children are highly motivated when their teachers prioritize content mastery and understanding over high test scores.[2] And finally, gamification can have an engaging place in the classroom if intrinsic motivation is prioritized.[4] Gamification and student motivation. Education Week, 2019. Williams, K.,

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Its 2019. So Why Do 21st-Century Skills Still Matter?

Edsurge

In Loudoun County, Virginia, fourth-graders from Goshen Post Elementary School took up the challenge personally. In my own work with educators around the globe, I’ve watched the emergence of 21st century trends such as makerspaces, flipped learning, genius hour, gamification, and more.