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The 2018 Honor Roll: EdTech’s Must-Read K-12 IT Blogs

EdTech Magazine

The 2018 Honor Roll: EdTech’s Must-Read K-12 IT Blogs. Sun, 04/29/2018 - 20:12. Elementary teacher Amy Pietrowski adds a dash of STEM into all of her classes. Mariana Garcia uses gamification, project-based learning and the Genius Hour to stimulate and inspire her students in “the age of technology.”. juliet.vanwage….

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Game Based Learning in Action

The CoolCatTeacher

Date: March 7, 2018. There’s gamification. Gamification versus Game-Based Learning. So gamification — those are those structures around games. That’s a little bit different from gamification. These teachers use some version of gamification, but they always use games in the classroom.

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5 Ways Video Games Transform Learning and Prepare Students for Tomorrow's Jobs

Edsurge

Gamification —borrowing the motivating principles from games and applying them to a non-game setting—can rewire and bolster social dynamics in the classroom when properly implemented. Attend our ISTE 2018 session to learn about gamifying Google Classroom. Visit Classcraft at ISTE Booth #970.

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Creating a Vision for Your School and Getting Buy In from Stakeholders

The CoolCatTeacher

Check out Jennifer Gonzalez’ 2018 Teacher’s Guide to Technology for more than 200 tools with special tips, videos, and screenshots to get you started. Date: February 22, 2018. What can it look like in an elementary classroom? Listen Now. Listen to the show on iTunes or Stitcher. Stream by clicking here. Stream by clicking here.

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A State-Wide Model for Online Professional Learning

edWeb.net

When we get our teachers on edWeb, edWeb gives them access to hundreds of other communities about things they’re interested in like gamification, 21st century learning, differentiation, and much more. JoAnn Wood has taught many years at the elementary and middle levels. With edWeb, we can control who joins. Joy has an M.Ed.

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Simple Steps to Teach Kids to Program

The CoolCatTeacher

Date: February 27, 2018. Vicki: We’re also talking about teaching kids in elementary, middle, and high school. These tools, like gamification and all of that, really achieve that, especially for the younger students. Listen to the show on iTunes or Stitcher. Stream by clicking here. Enhanced Transcript. Aditya: Exactly, exactly.

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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

CURRICULUM ASSOCIATES AQUIRES MOTION MATH ( www.curriculumassociates.com ) & ( motionmathgames.com ) Curriculum Associates has acquired Motion Math to further help elementary students improve their math fluency and number sense in key conceptual areas. These solutions will be offered to school librarians in the U.S.

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