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TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom

EdTech Magazine

TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom. Mon, 01/15/2018 - 10:32. 5-9, TCEA 2018 is expected to boast more than 8,000 attendees, 1,000 sessions and 450 exhibitors from a variety of tech companies. meghan.bogardu…. Thousands of educators will hit the ground in Austin, Texas, on Feb.

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The Game Agency Named to 2018 Training Industry Top 20 Gamification List

The Game Agency

Raleigh, NC – October 25, 2018 – Training Industry today announced that The Game Agency has been selected for inclusion in the Training Industry Top 20 list for the Gamification sector of the learning and development market. The post The Game Agency Named to 2018 Training Industry Top 20 Gamification List appeared first on game.

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How Recruiters Can Use Gamification To Attract And Engage New Employees

The Game Agency

With this in mind, more and more companies are creating games to analyze the decisions people make to help them identify candidates who are best suited for their company. The Rise Of Gamification In Recruitment. According to one report, the “global gamification market was valued at $6.8

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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

Since 1990, jobs in science, technology, engineering and math have grown by 79 percent , and are expected to grow an additional 13 percent by 2027 , according to a 2018 Pew Research Center survey. . Innovations in virtual and augmented reality in the classroom are taking the concept of gamification to a whole new level. .

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Game Based Learning in Action

The CoolCatTeacher

Date: March 7, 2018. There’s gamification. Gamification versus Game-Based Learning. So gamification — those are those structures around games. That’s a little bit different from gamification. These teachers use some version of gamification, but they always use games in the classroom.

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How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

Below are three examples of transformative EdTech innovations: Gamification in education is a key movement in EdTech. Companies like Clockwork Brain are turning critical thinking for children into fun challenging puzzles. Integrating future work skills.

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How Gamified Training Is Attracting A New Generation Of Workers To Blue-Collar Industries

The Game Agency

As the baby boomer generation ages and reaches retirement, manufacturing , construction , and transportation companies have struggled to hire young new talent. Eutaw Construction, a Mississippi construction company, introduced simulators to train new workers. Gamification Increases Learning Potential.