Remove 2018 Remove Case Study Remove Gamification Remove Google

AV that Makes the Grade

techlearning

Here is a sample of case studies that illustrate how AV can turn K-12 spaces into student-driven hubs. Interactive display solutions like the Microsoft Surface Hub and Google Jamboard are popular on the enterprise level; in K-12, affordability and scale are critically important.

Gaming, VR Exploring, and App Building: The Ellis Island Hack-A-Thon

techlearning

Introduction In my social studies classes we are learning about historical content in the United States from post-Civil War to the Present. We began by focusing on European Immigration since it related to the most immigrants during our time period of study (3). 2018. 2018.