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Speaker at the Global EdTech Summit 2017

EdTech4Beginners

I am very happy to have been asked to present at the Global EdTech Summit 2017. Gamification: Discover Innovative Ways to Engage Students through Gaming. I have no doubt that it will be an excellent event – topics include: Digital Transformation In Higher Education.

EdTech 100
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Long Live the '90s: ‘Edtech’ Crazes Every Teacher (and Student) Secretly Wishes Were Still Around

Edsurge

So we rounded up the most beloved edtech tools of the ‘90s for your scrolling pleasure, from early internet sensations to the hottest hardware you just had to have. 2017 Equivalent: Google Drive. 2017 Equivalent: We admit SMART Boards and Google’s competing Jamboards are cool. 2017 Equivalent: Don’t need one! Absolutely.

EdTech 276
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7 e-learning trends for educational institutions in 2017

Neo LMS

Since we’re just a few weeks away from the new year, it’s only natural for all of us to wonder: what will 2017 bring along? 7 e-learning trends for educational institutions in 2017. Without further ado, here are seven e-learning trends that could shape the edtech landscape in 2017: Gamification.

Trends 150
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5 Steps to Gamify Your Elementary Classroom

The CoolCatTeacher

She has been a presenter at ISTE 2019, NCCE 2016-19, the Southern Oregon EdTech Summit 2015-18, and IntegratED 2017-18. It’s called Next Level Gamification: [link] Disclosure of Material Connection: This is a “sponsored podcast episode.”

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The Asian Money Fueling US Edtech Investments

Edsurge

To adapt, many companies are investing domestically, particularly in China, where edtech companies raised more than $1.2 edtech startups raised last year. edtech investor, including. Edtech Companies With Asia-Based Investors. million (Seed) 2017 EduLab Brightwheel $10 million (A) 2017 GGV Capital ClassWallet $1.5

EdTech 102
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8 Cool Tools You May Have Missed at ISTE 2017

Graphite Blog

It's not easy to stand out among the the giants of edtech like Google, Apple, or Microsoft. Silas uses gamification, avatar creation, and (soon) VR to help kids record videos of their own situations and get teachers involved in feedback.

Tools 45
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Is Augmented Reality Technology The Future of Education ?

Kitaboo on EdTech

billion mark as of 2017. Gamification. The number of smartphones sold to users had crossed the 1.5 Applications of Augmented Reality in Education: Enables discovery and learning. Objects modeling. Interactive eBooks. Skills training. Stimulation or scenario based learning.