Remove 2016 Remove Personalized Learning Remove Robotics Remove Software
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What it Takes to Integrate Robotics and Coding into the Classroom

EdTech Magazine

What it Takes to Integrate Robotics and Coding into the Classroom. It starts with a game of Robot Turtles, a board game by Thinkfun that’s being used at Hubbard Woods School in Winnetka, Ill., Within HWS and District 36’s other four schools, this is the first step of a journey that will touch on coding and robotics at each grade level.

Robotics 402
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The massive experiment in New Orleans schools that few have noticed

The Hechinger Report

Five-year-old Mykell Robinson practices his reading on the Lexia software while a small group of classmates work with a teacher. NEW ORLEANS — A few years ago, with little fanfare or announcement, the New Orleans education system began a massive experiment that’s reshaping how kids learn across the city.

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In Tynker’s Latest Partnership with Mattel, Kids Can Undertake “Careers” with Barbie

Edsurge

Robotics Engineer. Writing again for Slate in 2016, Fiesler had a positive take on “Game Developer Barbie,” a doll released that year. We are purely” focused on software and content, he says. Pastry Chef. Tynker has been profitable the past year, though Vedati declined to give details.

Company 74
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The Business of 'Ed-Tech Trends'

Hack Education

There may be no better example of this in 2017 than “personalized learning.” “Personalized learning” has powerful advocates, least of which US Secretary of Education Betsy DeVos who talks about it as part of her broader initiative to “rethink school.” Manufacturing Trends.

Trends 56
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The Trends and Challenges Shaping Technology Adoption In Schools

MindShift

The report notes, “Success in teaching is closely tied to test results, and teachers are not frequently rewarded for innovative approaches and improvements in teaching and learning, much less allowed to scale and replicate these breakthroughs.” Teachers are becoming more comfortable with this idea of “blending learning.”.

Trends 28
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Education Technology and the Power of Platforms

Hack Education

If you look for a definition of “platform” online, you’re likely to get something along the lines of Wikipedia’s – fairly straightforward, although quite technical: A computing platform is the environment in which a piece of software is executed. billion for 2016, the largest loss in its history.

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Tired Edtech Trends That Teachers Wish Would Retire: From the Floor of ISTE 2017

Edsurge

From “blended learning” to digital worksheets, below are a collection of comments from ten educators about their biggest edtech pet peeves. Martin Cisneros: It's not necessarily a software, but it's a term of professional development. Blanca Herrera: Here it is: personalized learning. EdSurge: So, what are you sick of?

EdTech 155