Remove 2016 Remove Gamification Remove Mobility Remove Software
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And the top e-learning trends for 2016 are.

Neo LMS

It’s December, it’s almost the end of the year and it's time to talk about the 2016 e-learning trends. First, mobile learning. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age.

Trends 150
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Rise Of Learning Platforms: Importance Of eLearning In Higher Education

Kitaboo on EdTech

It includes the use of heavy graphics, video, and gamification to deliver highly engaging content. Techniques such as audio-visual learning and gamification encourage continued engagement while boosting productivity. These courses are required when demonstrating difficult concepts.

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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

Last week I participated in the American Association of Colleges and Universities (AAC&U) 2016 conference. The event became much more dramatic than expected, once the hosting city, Washington DC, was clobbered by the great snowpocalyspe of 2016. Let me share some materials here, along with reflections on the conference.

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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

The report defines self-paced courseware as being accessed on a desktop or laptop and spanning the K-12, higher education, corporate training, and privately marketed software (such as that produced by language-learning company Rosetta Stone) sectors. billion in 2016. billion drop in worldwide revenue from 2015 to 2021.

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8 Reasons to Create Interactive Textbooks for Engaging K-12 Students

Kitaboo on EdTech

With the availability of eBook creation software, it has become very easy to create an interactive textbook. Here’s our list of the 8 best eBook creation software. These software tools also allow you to publish the content. Make the Course Interesting with Gamification. Education Technology / June 17, 2016.

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Reinventing The School Desk: Tip Tap Tap And The Internet of Things

Fractus Learning

Classrooms are embracing interactive whiteboards and mobile devices with enthusiasm. Although Interactive whiteboards, mobile learning, open content and learning management systems are proliferating within classrooms, when it comes to assessment processes, there is a fragmentation between how student data gets transferred seamlessly.

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The Business of 'Ed-Tech Trends'

Hack Education

Among the major trends Meeker identified for 2017: mobile advertising, gaming, and healthcare. There are, after all, only so many times you can put “mobile” on your list of “what’s on the horizon” before folks begin to suspect your insights might not be that… insightful. It finds no impact in math.

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