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NY Times article discusses engagement and gamification

Ascend Math

The article is well worth reading for its smart discussion of “engagement” and “gamification.”. NY Times, April 16, 2016 [link]. Base Camp does fit the mold of gamification but it is held in reserve as a reward for student’s hard work and progress in filling math skill gaps. These are two subjects near and dear to my heart.

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5 Steps to Gamify Your Elementary Classroom

The CoolCatTeacher

She has been a presenter at ISTE 2019, NCCE 2016-19, the Southern Oregon EdTech Summit 2015-18, and IntegratED 2017-18. It’s called Next Level Gamification: [link] Disclosure of Material Connection: This is a “sponsored podcast episode.”

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Cool Cat Teacher’s Gift List 2016 Edition

The CoolCatTeacher

Therefore, I am always looking at the blogs and newsletters of the edtech gurus and leaders I love to see what they love ALREADY. The Teachers Guide to Technology by Jennifer Gonzalez – This is my favorite edtech overview book. This is on my list as a top 3 book of 2016. I hope it gives you ideas. Love this book!

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The Asian Money Fueling US Edtech Investments

Edsurge

The “cultivation of students’ entrepreneurship and innovation capabilities and practical skills” was a priority in China’s 5-Year Plan for 2016-2020. To adapt, many companies are investing domestically, particularly in China, where edtech companies raised more than $1.2 billion in 2016, according to Goldman Sachs. Based Company.

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

2016 is now well underway, but few could say how it will end or what major changes we’ll see as the year unfurls. In 2016, I believe we will see more learners creating, making, programming, coding, producing, innovating, inventing, designing, problem solving and publishing. GoConqr Click To Tweet.

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7 e-learning trends for educational institutions in 2017

Neo LMS

2016 so far has been a very challenging year, yet also very rewarding. One very good thing of 2016 was that the ed tech world never stopped evolving, not even for a second. Without further ado, here are seven e-learning trends that could shape the edtech landscape in 2017: Gamification. You shouldn’t be.

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Guest Post: A Revolution In Language Practice

EdTech4Beginners

In Singapore, October, 10, 2016 – Bilingua was designed to be a companion for users to enhance and enrich their language skills through conversation exchange. Tagged: edtech , education , languages , learning , mfl , teaching , teaching languages. Guillaume Catella, Founder of Bilingua.