article thumbnail

Why Consider Mobile Learning? (Infographic)

Kevin Corbett

By 2015 80% of people will be accessing the Internet from mobile devices. In 2012, 65% of workers declared their mobile devices to be their “most critical work device.”. 4.99% of mobile learners believed the format and presentation enhanced their learning. The post Why Consider Mobile Learning?

article thumbnail

And the top e-learning trends for 2016 are.

Neo LMS

Just to get things going, here’s a recap of 2015. First, mobile learning. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. And learning platforms are starting to get mobile developers to publish mobile apps and have them updated on a regular basis.

Trends 150
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

But the day of November 17, 2015 will always be kind of magic for the NEO team. From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Just imagine our office covered in confetti.

article thumbnail

Resources from Miami Device

Learning in Hand

Intentional Technology Integration and Mobile Learning for the PBL Classroom by Andrew Miller Align technology integration to the essentials elements of PBL to ensure you are truly doing Project Based Learning, and not "dessert" projects. Come play along and learn how. Mobile 2015’s Call for Proposals is now open.

article thumbnail

Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

billion drop in worldwide revenue from 2015 to 2021. The report defines self-paced courseware as being accessed on a desktop or laptop and spanning the K-12, higher education, corporate training, and privately marketed software (such as that produced by language-learning company Rosetta Stone) sectors.

Report 70
article thumbnail

Reinventing The School Desk: Tip Tap Tap And The Internet of Things

Fractus Learning

However, the implications reach much further when it can take too much time to recognize that a student may have a learning difficulty with a particular subject, therefore the time to intervene with personalized supplementary materials will take much longer to mitigate the effect. Tip Tap Tap Learning Analytics.

article thumbnail

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

” Game-Based Learning. Learning through games (from physical to digital). Gamification. Compared to traditional learning models, sufficient time, attention, and help are afforded to each student.” Mobile Learning. Model-Based Learning. Genius Hour. ” (11). ” (12).